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Strota: The War

From Deepest Lore
Protagonists Alder Whiteheart
Ankita Stargate
Ante Mouef-eet
Ariama Vandoru
Dellok(M.I.A.)
Eztli Xihutl
Gaia Larkscall
Keiji(M.I.A.)
Korg
Rosandoral(M.I.A.)
Stara Starason
Xaril Pasyr


Welcome to Strota: The war!

More about the material realm: The Material Realm.

More about the fey Realm: The Realm of the Fey.

More about its leaders: The Trottian Council and The Colourful Five.

The current player characters of this campaing are: Alder Whiteheart, Ariama Vandoru, Gaia Larkscall, Stara Starason and Xaril Pasyr.

Events[edit]

Act I - Springside[edit]

In autumn of 625, a military unit consisting of Ankita Stargate, Ariama Vandoru, Korg, Stara Starason, Dellok and Keiji was formed at the behest of Bismo Sandro.

Quickly after everyone had come through, people were grouped together and that is where this strange group of Humans and fey were formed. The humans (Ankita and Stara) had told Bismo Sandro (The warleader of the fey) that they were here to help and offered their own lives to fight for people they had never seen before. As for Dellok, well he was forced into the group, set in manacles and had guards keeping a lookout on him at all times.

The group was told to meet in the tavern in the afternoon which they did. In the tavern a celebration was held, a last celebration before training. The party was still a bit unsure about what they were gonna do. Eventually our party loosens up and gets some drinks, some may have had a bit too much. They eventually woke up after a night full of partying and then got downstairs to eat and get ready for the day to come. Bismo talks to the party about training and tells them that they should come back once have finished preparing everything they need. The party does their deeds and comes back to the tavern. People are eating and everyone is having a great time. Bismo says that training starts tomorrow so the party stays at the tavern once more.

This afternoon was the one where it all started. Our party noticed tugging at their pockets and when looking in them they found purple glowing rocks, the party searched blindly trough the tavern and eventually found an invisible dwarf child, as the child tries to run away the party tries to catch her but Ankita had something else in mind as the chase went outside she struck her twice with her twisted magic and the child fell to the floor dead, dropping her bag with purple glowing stones inside. Upon inspecting them our party saw crows appearing on the roofs above the crowd of crows only grew in amounts the longer they stood there. Then the crows started trying to snatch the glowing stones, so our party started running taking the bag with them. While our party was chasing the invisible child, Dellok had other plans and started trying to escape his guards and he managed to. But he also spotted a few crows that seemed to follow him until he left the village. The same went for the rest of the party as they escaped only take little amounts of damage from bird pecks.

The party the split into two The Campers (Korg and Stara) and The Searchers (Ankita, Ariama and Keiji) and eventually The Searchers found Dellok hiding in a nearby forest. They also found a strange crow that coudln't fly but it could morph into different forms such as a pefectly shaped sphere and seemed to take a liking to Ankita. Ankita shook hands with Dellok so that he wouldn't leave the party's side anymore and as they did the crow seemingly enforced the contract using some dark and liquid like magic. On the other side Korg and Stara had found themselves in some trouble with bandits. That is when the Warlock Xaril Pasyr came in to help them and together they eventually killed all but one. The last one was interrogated and knocked out being kept as a prisoner. The party reunited and decided to get away from the village for a bit. they eventually found themselves a farm house after walking through the forest.

The Freezing North[edit]

After a battle lost in the town of Terashi to the group associated with the "Hourglass wizard" the party was imprisoned somewhere in The Dwarven Kingdom. After spending the night Eztli got into contact with some of the higher ups where some sort of deal was arrenged. The party was then released the next morning with their equipment straight out into the snowy wastelands of The Dwarven Kingdom. After going through a town and having some incidents with Xaril Pasyr's transformation the party continued in search of a way to Buggolir.

The party evetually found a little village that was seemingly abandoned. Upon further inspection the party found that the well that stood in the center was actually a secret passage. The secret staircase led down into an underground town that the party never saw the end of since it was cut off by darkness. The dwarves who lived there ran around trying to get to their houses and hide from something or someone. As the party questioned a person they revealed that it was coming. After that from the darkness a whistling was heard. The melody griman and dragging on the ground was something mettallic as the wistling came closer the party retreated back upstairs.

As they explored the abandoned village they saw a woman called The Ice Queen. She could destroy houses with a swift flick of her hand using some sort of ice magic. The party attacked her and mostly everyone ended up being fine except for Eztli Xihutl who passed. The party then had an interaction with the two goddeses Synthia and Jynei. At last Synthia agreed on transporting the party as the last part of her powers (for now) to the city of Enel which held the docks where The Banshee stood.

Voyage Aboard The Banshee[edit]

In early Tistri 626, The Banshee departed Sarima on a course set for the city of Drakthru. Unbeknownst to its crew, a pair of succubi had snuck on board and taken to impersonating several crewmates. Claiming two lives before seemingly being chased off.

En route to The Dragon Isles, the Banshee was set off course by a draconic spell afflicting passing vessels. During an attempt to examine the ships integrity, Farmenor confided in his passengers the true nature of he and his crew: That of a band erstwhile raiders, eternally bound to the ship as spectral phantasms.

Arrival in Trottia[edit]

On the 3rd of Simti 626, The Banshee arrived in the city of Drakthru and was confronted and escorted to port by Elira Den aboard The Flying Mermaid. While under inspection, Farmenor's crew mounted a sudden attack targeting Den, while the band of infiltrators fled into the city.

Before fleeing, Ariama Vandoru collected the corpse of Korg, which was being cursed by the incubus that had killed him, as it was carving strange symbols onto it. Later analysis by Alder Whiteheart proved that the symbol prevented Korg from being able to be revived.

After finally getting together, the inflitrators realized one of their party-members, Xaril Pasyr was missing. They found his dear belongings, his scimitar and his spellcasting focus in seemingly random places in the city.

Smalder and the Kobolds[edit]

While exploring the city parks, Alder Whiteheart was struck by a curse which diminished him to the size of a small humanoid. It was then he discovered the entrance to a kobold hideaway cloaked inside the parks foliage. These kobolds had a piece of The Artifact of Elven Life. The magic that was used in the encounter scared the citizens and templars showed up, took the piece of the artifact and left.

Rainbow Road[edit]

The party ventured to Rainbow Road, having received information about some underground operations going on there. Their goal was to meet with individuals who might also be against the leaders of Trottia.

After reaching the adress they've been given, and bypassing the traps, they met an older man with a medium-length beard, battle scars, and a cane in his hand. He introduced himself as Jaw, the leader of The Black Mantle. He told the party that ruffians were causing trouble at the docks in a warehouse. He said that if the party can deal with them, they would gain valuable information about how to proceed towards their goals. He also informed them that he had seen people like the party's description of The Hourglass Wizard and Elise acompanied by another woman.

The Warehouse[edit]

The next day, the 4th of Simti 626, the party decided to follow Jaw’s lead and headed to the warehouse district. The area was heavily guarded, but Ante distracted the guards and the gang slipped in stealthily. They were shot at from a roof in the district but managed to slip away. Upon reaching the warehouse, Alder Whiteheart approached a man sitting outside and threatened him with a dagger. As this happened, the man quickly stabbed Alder Whiteheart with a dagger that caused him to start paralyze. As Alder began to paralyze, he slit the man’s throat. Alder Whiteheart was then saved by Stara Starasson's Lesser Restoration spell.

Gaia Larkscall sent her companion Ekpyrosis to scout inside the warehouse. In there he saw The Hourglass Wizard, Elise, the armored woman, and several hooded figures accompanied by shadow mastiffs.